Healers and Hunters (WARS: The Battle of Phobos – Earthers, Part 1 of 3) by Nathan P. Butler
Before it was a novella, it was a card game.
Our Review
Published April 12, 2011
In 2004, Decipher resurrected the gameplay of the ended Star Wars Trading Card Game and launched WARS, building a brand-new sci-fi universe with creative input from names like Michael Stackpole and John Howe. Gamers embraced it, but the line was short-lived, ending in 2005 before the world could fully unfold. Now that story continues in prose with Healers and Hunters by Nathan P. Butler, the first novella set in the WARS universe. For those who never cracked a single booster pack, can this book stand on its own? Does it reward longtime fans while welcoming newcomers, or is it too tied to a game most readers have never played? Join Arnie as he evaluates whether this expansion of the universe is worth your time.
Book Synopsis
A rogue scientist has decided to turn over an ultra-rare piece of technology to a dangerous criminal organization, The Cartel - led by a man no one has seen: The Gambler. XeLabs wants their tech back. CISyn wants the tech for intel and corporate power leverage. And The Cartel is more than happy to watch Earther and Mars leaders squirm at the thought of a Maverick gang controlling game-changing technology with hostilities between the two planets at the breaking point. XeLabs' Captain Rogan Hallard has been tasked with recovering both the tech and the scientist under the guise of rescuing a CGC squad marooned on an asteroid in The Belt where the scientist was last reported to be heading. Until help arrives, Sergeant Jossel Swin and his CGC team will be pushed to the brink by a gauntlet of Cartel thugs, the sword-wielding femme fatale Joker Danniko, and a rogue stalker on a murderous rampage.

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